Level Design
Sanctum of the H’run - Personal Project
Project by Hunter Fox - Made in Unity
Sanctum of the H’run was a level inspired by the Diablo Series and designed using Lowpoly assets.
This map was designed to capture the top-down perspective of an Action-RPG, while balancing just enough environmental details to evoke the location’s history without cluttering the space.
I aimed and successfully achieved a level that:
Interesting Line of Site obstruction to encourage tactical movement
Use of Volumetric Lighting to create Mood
Multiple entrance points in the library to strengthen a horde game mode
Balance of asset density to complement Low-Poly environment
Use of snapping grid to keep the level tight and seamless